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There are occasional smaller red mushrooms that shoot slow projectiles upwards carefully jump through a gap in the pattern to avoid dying. How long the player spends on the mushrooms must be timed precisely to successfully reach the next rail. This level has pairs of giant purple mushrooms riding on one causes it to lower and the other to raise upwards. Additionally, there are ghosts which move in circular patterns and are fatal on contact, even when landed on. This level has large gaps that need to be jumped over and some narrow platforms to land on. On the fourth level, the player moves faster, meaning jumps cover a larger distance and the player has less time to react to what's going on. Slowing down is bad because a giant bouncing slime is chasing the player it will catch up if the player slows down too much. It's somewhat an inversion of Slippery Slopes: each upward slope is sticky, and slows the player down. This alternate third level is chosen at random.
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Collecting coins/fruit may be difficult, if not impossible, without jumping off the top of bubbles to reach high-up rails. In addition, there's a large whale on the right side of the screen that periodically spews bubbles, which (like all hazards) are fatal upon impact unless the player lands on top of them. The third level takes place underwater, resulting in slower falls.
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This level does however contain a huge amount of coins, so try to collect as many extra lives as possible. With no unique obstacles or boulders, clearing this level should be no extra challenge. The scenery is that of a dark cave covered in stalagmites and stalactites with a water floor. To reach this stage, clear "Crumble Cavern" without losing any lives and collecting all coins and fruit. The path to this level is indicated by dots on the level map, and occurs at the wooden bridge between the rocky and ice areas. This alternate second level has an empty preview screen with a title "?". Finishing this level in under 60 seconds will result in skipping The Gem Sea Giant and Slomp's Stomp, and going straight to Ghastly Galleon. Sliding down slopes gives extra speed, which translates into longer jumps, and can take some getting used to. The second level is fairly well-previewed by its title screen: downward slopes are slippery, and there are a lot of independent upward slopes that will need to be jumped in between. (Music: Mines (Icicles), Mines (Marimba Of Frozen Bones), or Mines (Cloth) at random) Make sure to land on top of an obstacle if it cannot be avoided, because that would result in destroying it. The first level is relatively straightforward there's the occasional falling boulder to worry about, but otherwise just focus on jumping and grabbing coins/fruit. (Music: Mines (Crystal Bells), Mines (A Flicker In The Deep), or Mines (Star Lumpy) at random) Some levels reuse existing background music, while others have songs composed specifically for them. The player must score 50,000 points within a 7 day period. In the event that the player finishes the last level in this mode, it will repeat from the first level.Įndless Mode is used in Mr.
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All 8 levels are played in order in this mode (all except "?"). Finishing a level gives 5000 points, and a bonus 5000 points at the end of a level for collecting all three fruits. Each coin collected gives 40 points, and collecting one of the three fruits gives 1000 points. Score is tracked along the run, with points gained by moving through levels. In Endless Mode, the player only has one life dying will end the run. Each is worth 10 coins, and completing a level after having collected all three pieces of fruit grants another extra life (if the player finishes the level with fewer than 3 lives, this extra life is granted after their lives are replenished to 3). Each level also has three pieces of fruit: Cherries, Orange, and Grapes. Collecting 100 coins will also grant an extra life. After completing a stage, lives will be replenished up to a minimum of 3. When all lives are lost, the run will end. In Progress Mode, the player starts 3 extra lives.
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